

Flying Wild Hog was looking to bring a fresh take to the franchise. It was, in the best way to describe it, Doom but with a sword and the banter and crude humor of Duke Nukem.įast forward to the 2016 follow-up, Shadow Warrior 2. When I played the first Shadow Warrior back in 2013, I had nothing but high praise as the game managed to capture the perfect blend between both id Software’s Doom, and 3D Realms’ Duke Nukem and their original Shadow Warrior, though with its own unique identity carved by its excellent swordplay, parkour action, and of course, it’s offensive beat of crude one-liners. A one man army, equipped with a mouth that cuts deeper than any blade, what could possibly go Wang, er, wrong? Less RPG, More Classic Doom Roots Armed with an arsenal of deadly weapons, including a limb slicing, blood-lusting Katana, Wang must venture through the end of the world, fending off demonic beasts, and a dragon of untold scale. But it shouldn’t leave me wondering, again, whether someone even thought to involve any of the real people from the real places being reduced to a hollow fantasyland.Lo Wang is back for yet another exciting epic tale into the Shadow Warrior franchise. I wouldn’t expect true-to-life accuracy from any game, let alone one with double jumps. It feels like just as much of an exaggerated parody as the soundtrack, or Lo Wang himself.

Meanwhile, Shadow Warrior 3's idea of Japan is an unbroken sea of pagodas and Buddha statues, nestled in a landscape of mountain pillars that, to my untrained eye, seems inspired by photography of a distinctly Chinese karst range. Yes, each combat encounter ends with a goofy-ass gong hit. Yes, that one Orientalist kung fu fighting riff (you know the one) is sampled. The soundtrack is a Frankenstein's monster of East Asian musical stereotypes. I don't know how much of a victory that is, because the rest of the game doesn’t make it easy to give any credit. He’s a caricature, a cheap punchline-one that's been dulled down by a reboot since his first incarnation in the original 1997 Shadow Warrior, but still unavoidably a Western imagining of a funny Asian man as an excuse for dick jokes and a silly accent.Īt the very least, for the first time in 25 years, the accent isn't being performed by a white man in vocal yellowface. Any swing of the katana means risking one of his three variations on the same prolonged mock infomercial about how it slices, dices, and makes julienne fries for four easy payments of $19.99. Every kill is a chance to hear Lo Wang sing “Another One Bites the Dust,” except he says douchebag in it. Every fight won carries a danger of triggering Wang-based innuendo. Lo Wang thinks you should clip that last headshot. In seven hours, I heard Lo Wang yell hashtags hundreds of times.

From first cutscene to end credits, any small success is punished by having to hear Lo Wang's god-awful banter, multiple times a minute. Of course, by this point, Lo Wang has already spent hours making the experience as unbearable as possible. By the end of the game, every combat encounter is a bloated slog of bullet sponge enemies that drags on for ten minutes or more. Shadow Warrior 3 doesn't have any better ideas for ramping up difficulty beyond throwing out ever higher numbers of its beefy demons, and the addition of two clunky boss fights doesn’t help.

Each fight started testing my patience, even with the variety provided by platforming sequences that break up the march of combat arenas. The single finisher animation for each enemy type means the gruesome novelty is short-lived it’s not long before pushing the execution button feels like slamming the brakes. Character and weapon upgrades eventually make HP and ammo drops a reliable constant, flattening the rhythm of in-combat decision-making. It’s a fun balance to find, while it lasts.Īs the hours progress, the momentum crumbles. Of course, that meant there were more bodies around to trip up my combat acrobatics. It produces some enjoyable tension between competing impulses-while carving through waves of yokai, I’d spare a handful of low-tier demons to harvest for ammo or finisher bonuses as necessary. Shadow Warrior 3's idea of Japan is an unbroken sea of pagodas and Buddha statues. Larger, tougher enemies will instead provide a “gore tool”: a temporary, high-damage weapon refashioned from a gruesome piece of the yokai’s corpse, like a hammer made from an oni’s meaty lower spine section. Those finishers provide an extra strategic layer: the most basic enemies will grant quick bonuses like temporary increases to maximum health, or a freeze grenade in the form of an icy slab of yokai brain matter. The shotgun’s carnage can, admittedly, be hard to parse.
